The Ides of April... is that a thing?
Anyway, just some notes on what I'm working on today.
I've gotten just a bit behind in rigging, mostly because I'm not used to this level of detail in a rig and I've had to redo my skin weights several times. I know, excuses, excuses. Despite this though, I'm still pulling A's in the class, so I must be doing all right.
Anyway, I'll have some extra time over the week to catch up, and I plan to take advantage of that time. Here's some of what I'm doing.
1. Exporting the color and displacement maps for Creed's body from zBrush, so that I can use them in Maya. I'll also be using an sss shader (sub surface scattering) to make the skin realistic. Often on these shaders, a red base is used. I'll be using blue to give it that zombie look.
2. Going through a critique and help video that my instructor prepared for me. Apparently the spine twisting problems are related to one particular joint. Exclude that joint from having any influence on the skin, and the problem should be fixed. I'm sure it's a little more complicated than that.
3. Go through the rest of the Module 9 and 10 videos (we do one module per week) to get all caught up!
As for the actual modeling and texturing work for what will show up in my demo reel itself (aside from the models, the demo reel is the finished product of the thesis), I will continue to work on that as time permits. I'll probably finish the basic clothing textures for Anna first, then do Creed's clothes.
Speaking of which, I forgot to post this video from my vlog yesterday. I have no idea why, but YouTube isn't letting me embed it. I'll see what I can figure out, but meanwhile, see it here.