I'm at the point on the full body Bodacious Creed model where I can start making him the badass Zombie Lawman Gunslinger of Justice that we know and love!
I've just stared creating the Steampunk components that will be integrated into his head. I think that once I have these ready, it will be easier to start modifying his head to remove skin, show muscles and bones, and so on.
This video gives a taste of the difference between making an organic model with polygons, and modeling a hard surface model using NURBS.
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